Let me set the scene for you. You’re late for work and you’re frantically running down the street to catch a bus. You’re about of breath, you don’t have a bus pass, you’re not sure how much further you can run, and you have no idea whether or not you will get away with being late.
Fortunately, you have all of these stats presented to you, right there in the top of your vision. A countdown to that start of your shift is in the top left hand corner. Your bank balance shows that you have ample funds to purchase a bus ticket. A pointer in the top centre of your vision is leading you to the quickest route to work, and your heart rate is being displayed so you know you’re not over straining yourself.
This is what life would be like with Heads Up Dsiplays (HUDs), most commonly seen in video games. These are the stats and useful data that go on the top of the screen that tell you things like how much health you have left, or how much ammo you have in your weapon, or the directions to your mission objective. Having read a lot about augmented reality this week, I was immediately struck by the concept of having HUD in real life.
Augmented reality is a “view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data,” (Wikipedia). The articles I read on the concept provided pretty mixed reviews. Lauren Drell, for instance, noted the many fund and enlightening things that can be done with it, such as going to a museum and having AR technology provide information on each piece for you, (2012). John Havens speaks of the privacy concerns. What if some sort of AR technology reveals certain things about a person, such as dietary requirements, health condition, that they would not have wanted publicised? Privacy issues could become rife in society (2012).
But let’s say our technology gets to a level where we can have AR technology within our vision at all times, either through glasses, such as Google Glass, or some sort of contact lens technology. Having pertinent information constantly displayed in the form of a HUD could be extremely beneficial in many industries.
- Medicine: Imagine if, when performing surgery, the doctor had a constant reminder in his peripheral vision about how much blood the patient has lost, how much longer anaesthetic will last, how many stiches would be required, what tool would be best suited for certain tasks. I believe this would create a lot more ease of mind in the surgeon, and ultimately make the surgery an easier task.
- The Military: Soldiers could see how much ammo they have left, have a small radar-like screen to tell them when enemies are approaching and where from, a constant reminder of objectives.
- Policing: With a built in speed camera within the vision of a police officer, more speeders could be caught. The HUD could also display red flags when a license plate with a link to criminal activity is seen. Even something like a lie detector could flag potential criminals could be within the HUD.
These are just a few industries that could be benefitted from having HUDs. Obviously technology like this would be very difficult to develop, and for now, this is mostly in the realm of video games. But I believe that scholarship of augmented reality technologies should look past the aspects of the technology that would cause social concerns, or event the things that would be fun and sort of useful to citizens. There are many ways that augmented reality, particularly a Heads Up Display, could give to the world.
REFERENCES:
Anon, n.d, ‘Augmented Reality,’ Wikipedia, http://en.wikipedia.org/wiki/Augmented_reality
Drell, L, 2012, ‘7 ways augmented reality will improve your life,’ Mashable, December 20, http://mashable.com/2012/12/19/augmented-reality-city/
Havens, J, 2013, ‘The impending social consequences of augmented reality,’ Mashable, February 8, http://mashable.com/2013/02/08/augmented-reality-future/